Dying Light Anniversary Edition: Catching Up on Harran Before Never Sleeping Again

Game Review · Purchased January 6, 2022 · $55.98 CAD via Amazon.ca

Dying Light key art
Dying Light Anniversary Edition. Photo: Steam

The Setup

With Dying Light 2 on the horizon for early 2022, picking up the Anniversary Edition of the original felt like mandatory homework. It bundles the base game with every expansion, most notably The Following, plus the 4-player co-op and the asymmetric “Be the Zombie” mode, all in one physical package.

The Review

The parkour is what sells this game. Free-running across Harran’s rooftops feels tight and purposeful in a way that makes traversal genuinely fun rather than a means to an end, and it’s woven directly into the melee combat — you’re just as likely to escape a fight by vaulting over a wall as you are to win it outright. The real hook, though, is the day/night cycle: daytime is a fairly standard open-world loot-and-clear game, but at night the fast, aggressive Volatiles turn the exact same map into a stealth-horror gauntlet where being spotted means running for your life back to a safe zone.

The story and cast are forgettable, and the game wears its Far Cry/Assassin’s Creed open-world DNA on its sleeve without doing much to disguise it. But the parkour-horror hybrid was a genuinely novel pitch back in 2015, and playing through the whole thing plus The Following right before the sequel made for a good refresher on why the format worked in the first place.

What I Liked

  • Parkour traversal is tightly integrated with combat and still feels great
  • Night sequences with the Volatiles create real, sustained tension
  • The Following expansion and Be the Zombie mode add a lot of value to one package
  • Skill-tree progression gives the moment-to-moment loop a satisfying sense of growth

What I Didn’t

  • Generic, forgettable story and characters
  • Mid-game pacing sags into grinding
  • Open-world structure borrows heavily and obviously from other franchises

The Verdict

Rating: 4/5

A genuinely clever traversal-horror hybrid that still holds up, and good pre-sequel homework with all the expansion content included.

Where to Buy

The Dark Pictures Anthology: House of Ashes, a Desert Horror That Digs Into Real Dread

Games | Bought October 24, 2021 | $40 CAD via PSN

The Dark Pictures Anthology: House of Ashes cover art
Photo credit: PlayStation Store

Why I Bought It

I’d been calling this one “Ashes to Ashes” in my head for months based on some early buzz, but the actual game that released is House of Ashes, the third entry in the Dark Pictures Anthology. I grabbed it on PSN the week it launched — I’d enjoyed the earlier entries in the series enough that a Gulf War-era horror story set in a buried Sumerian temple was an easy sell.

Living With It

The claustrophobic underground setting is a genuine step up in atmosphere from the earlier games, and the branching choice system still does a great job of making every decision feel like it matters, even when some of it is smoke and mirrors. The cast is stronger than I expected, and the creature reveal midway through is one of the better horror beats the series has pulled off. It’s a shorter game than a full-priced release, but that fits the anthology’s bite-sized format.

The Good

  • Oppressive, claustrophobic underground setting works great for horror
  • Branching choices genuinely feel consequential
  • Stronger voice cast than the previous two entries

The Bad

  • Short runtime for the asking price if played solo, single-sitting
  • Some QTE sequences still feel dated compared to other narrative horror games

Final Call

Rating: 4/5. The strongest Dark Pictures entry yet, and worth it especially with a co-op partner.

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Borderlands 3 on Sale, a Late-to-the-Party Loot Shooter That Still Delivers

Games | Bought June 20, 2021 | $40 CAD via PSN

Borderlands 3 cover art
Photo credit: PlayStation Store

Why I Bought It

Borderlands 3 had been out since 2019 and I’d somehow never gotten around to it, mostly because I burned out hard on the second game years ago. A deep PSN sale in June finally got me over that hump for $40 CAD, and with a DualSense fresh out of the box I figured a loot shooter was as good an excuse as any to put it through its paces.

Living With It

The gunplay is noticeably tighter than I remember from Borderlands 2, and the sheer volume of weapon variety still scratches the same itch it always has. The humor is a mixed bag — some of it lands, a lot of it is trying way too hard — but the moment-to-moment loop of shoot things, get slightly better gun, repeat is as addictive as ever. Coming to it two years late meant no launch bugs to deal with, which was a nice change of pace.

The Good

  • Gunplay feels tighter and more responsive than its predecessor
  • Absurd amount of weapon variety keeps the loot loop fresh
  • Co-op friendly, which made it an easy pick for couch sessions

The Bad

  • The humor swings hard and misses often
  • Story is forgettable and mostly an excuse to move between shooting galleries

Final Call

Rating: 4/5. Better late than never — a genuinely great loot shooter once you tune out the jokes.

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It Takes Two, a Co-Op Game That Reinvents Its Own Rules Every Ten Minutes

Games | Bought March 27, 2021 | $65 CAD from Eb Games

It Takes Two
Photo: Hazelight Studios / Steam

Why I Bought It

A split-screen co-op action-adventure/platformer from Hazelight, where separated parents Cody and May get magically turned into dolls and have to work together to solve puzzles and fight through a wildly inventive series of household-themed worlds. I grabbed the physical copy at launch specifically to play through with a friend.

Living With It

It constantly reinvents its own mechanics almost every level, and none of the gimmicks overstay their welcome. The forced co-op design genuinely rewards communication rather than just tolerating it, and the built-in Friend’s Pass meant my co-op partner didn’t even need to buy a copy. The dialogue about the parents’ relationship gets heavy-handed at times, and a couple of boss fights run longer than they should.

The Good

  • Constantly reinvents its mechanics without overstaying any gimmick
  • Genuinely rewarding forced co-op design
  • Gorgeous, imaginative art direction
  • Friend’s Pass lets a friend play free

The Bad

  • Dialogue about the parents’ relationship can be heavy-handed
  • Strictly requires a second player, no solo mode
  • A few boss fights run a bit long

Final Call

Rating: 5/5

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Little Nightmares II, an Unsettling Puzzle-Platformer With Nothing But Great Art Direction

Games | Bought February 13, 2021 | $30 CAD from Amazon

Little Nightmares II
Photo: Tarsier Studios / Steam

Why I Bought It

A puzzle-platformer/survival-horror sequel where you play Mono, a boy trapped in a corrupted world twisted by a mysterious signal, teaming up with Six from the first game to solve environmental puzzles and evade grotesque, oversized adults. I loved the first game’s atmosphere and this was a day-one pickup for me.

Living With It

The art direction is incredible and genuinely unsettling without relying on jump scares, and the puzzle-platforming is tight and clever throughout. It’s short enough to finish over a weekend, which I actually consider a strength here. Checkpoint placement in a few sections led to some frustrating trial-and-error deaths, and the story is intentionally cryptic in a way that will bother anyone wanting clear answers.

The Good

  • Incredible, genuinely unsettling art direction
  • Tight, clever puzzle-platforming
  • Strong sound design
  • Doesn’t overstay its welcome

The Bad

  • Frustrating checkpoint placement in spots
  • Stealth sections can feel imprecise
  • Intentionally cryptic story won’t satisfy everyone

Final Call

Rating: 4/5

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Super Mario 3D World + Bowser’s Fury, an Old Favourite Plus a Genuinely Fresh Bonus Mode

Games | Bought February 14, 2021 | $70 CAD from Eb Games

Super Mario 3D World + Bowser's Fury
Photo: Nintendo

Why I Bought It

A Switch port of the Wii U’s Super Mario 3D World, a 3-4 player co-op 3D platformer, bundled with an all-new mode called Bowser’s Fury — an open-hub, semi-sandbox take on 3D Mario where a giant corrupted Bowser periodically rampages across the map and you team up with Bowser Jr. to stop him. I never owned a Wii U, so this was my first time playing 3D World at all.

Living With It

3D World’s level design is some of the tightest, most creative platforming Nintendo has ever made, and it’s genuinely chaotic fun in 4-player co-op. Bowser’s Fury is a fresh, atmospheric little experiment that I wasn’t expecting to like as much as I did. Bowser’s Fury is fairly short as a standalone mode, and the 3D World multiplayer camera can get chaotic enough to cause a few cheap deaths.

The Good

  • Some of Nintendo’s tightest, most creative 3D platforming
  • Genuinely chaotic fun in 4-player co-op
  • Bowser’s Fury is a fresh, atmospheric bonus mode
  • Big visual/performance upgrade over the Wii U original

The Bad

  • Bowser’s Fury is fairly short as a standalone mode
  • Multiplayer camera gets chaotic and causes cheap deaths
  • Not much new for anyone who already owned it on Wii U

Final Call

Rating: 5/5

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