The Dark Pictures Anthology: House of Ashes, a Desert Horror That Digs Into Real Dread

Games | Bought October 24, 2021 | $40 CAD via PSN

The Dark Pictures Anthology: House of Ashes cover art
Photo credit: PlayStation Store

Why I Bought It

I’d been calling this one “Ashes to Ashes” in my head for months based on some early buzz, but the actual game that released is House of Ashes, the third entry in the Dark Pictures Anthology. I grabbed it on PSN the week it launched — I’d enjoyed the earlier entries in the series enough that a Gulf War-era horror story set in a buried Sumerian temple was an easy sell.

Living With It

The claustrophobic underground setting is a genuine step up in atmosphere from the earlier games, and the branching choice system still does a great job of making every decision feel like it matters, even when some of it is smoke and mirrors. The cast is stronger than I expected, and the creature reveal midway through is one of the better horror beats the series has pulled off. It’s a shorter game than a full-priced release, but that fits the anthology’s bite-sized format.

The Good

  • Oppressive, claustrophobic underground setting works great for horror
  • Branching choices genuinely feel consequential
  • Stronger voice cast than the previous two entries

The Bad

  • Short runtime for the asking price if played solo, single-sitting
  • Some QTE sequences still feel dated compared to other narrative horror games

Final Call

Rating: 4/5. The strongest Dark Pictures entry yet, and worth it especially with a co-op partner.

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