Review – No Man’s Sky – To infinity, and BEGONE!

So the hype around No Man’s Skye reached a level I have never seen before as a gamer and I have been playing my entire life practically.

The fervor for this game was off the charts, and what everyone perception was fell into a very different place than what the reality is.

2 years ago Hello Games took the stage at E3 and brought the house down, with the promise of a seemingly infinite universe for us to explore, 18 quadrillion (that is 18 with 18 zeros) planets to explore, it would take a single person over 5 billion years to see them all.

If that is not a promise of greatness I don’t know what is.

This captured peoples interest, oh my God, all the things we could do, all the places we could go! But not a one of you adoring fans asked what we would do when we got there.

Peoples perception of No Man’s Sky was unexplainable. I have asked dozens of people what they think of it, and it always comes up with, it was not as good as I expected. When pressed about what they expected it to be, no one really has a solid answer short of, “I don’t know, just better that this”

And there in lies the problem. People as a whole built up No Man’s Sky to be something it was never intended to be. Not once did the developer come out and say it would have a rich story, diverse NPCs to weave a tale of a galactic hero.

It’s promise was simple, we will give you more planets than you can count, and you can go check them out.

End of story.

End of description.

This summer we were shown a series of trailers that totally encapsulated the game, Survive, Trade, Fight, Explore.

This is EXACTLY what No Man’s Sky is. And STILL people were shocked when it didn’t turn out as THEY expected.

That folks is on YOU, not Hello Games, who gave you exactly what they told you they would.

So about this review, where does one begin to review a game that in all fairness, I have seen less than .000000000000000000000000000001 of?

Well my experience was almost exactly what I thought it would be (short of the ending, but more on that later) It was a fun run around the galaxy. The end.

Did it become repetitious? Yes. Was it boring? At times yes. Were planets all the same? Hardly. Were animals all the same? Almost never.

And last but not least, was it fun? Mostly.

In the 40+ hours I put into the game I would say I enjoyed about 30 hours worth. When I finally decided I had enough of going to random generated planet Q8172X12 and decided I was going to make a run for the center of the galaxy, things got tedious.

It became a rinse repeat formula until I reached the core. Make a pile of warp cells, jump to a black hole, go into black hole, repair ship, jump to black hole, run out of cells, then go get resources to make more, and start over. Rinse, repeat.

That is the last 10 hours to go from wherever you’re at, to the galaxy center.

Once you have lost the wonder of exploring new planets and solar systems, the game loses a lot of its shine.

This is a game that is far more about the journey than the destination. I will not spoil the ending, but I will say that a lot of people will be disappointed, but you should really have seen it coming.

For someone like me who has a completionist attitude and a smidge of OCD, No Man’s Sky can become a total nightmare at times.

When planet side there is always one more point of interest, one more set of ruins, one more outpost. It is honestly endless. I spent close to 8 hours on my first planet before I realized there is no way I will ever see it all and left.

This also plays into one of the games biggest short comings. There is no means of tracking where you have been or what you have discovered on a planet.

Sure you can get a tracker for life forms discovered, but there is no way to get back to a outpost or base you have been before as the game has no mapping system when planet side.

This is insanely frustrating when you are in the midst of harvesting resources and trying to sell them.

You found a new trading outpost, fly off into the sunset, harvest a pile of resources, then have no where to sell them as you scour the planet for another installation.

It is little things like this that stop No Man’s Sky from being great. The concept is solid if you are into a world / walking simulator. But it is the technical details that leave things coming up shy.

The game is also hampered by a lot of technical glitches. From constant game crashes and lock ups, to weird behavior like getting into your ship and being catapulted into the sky, or sometimes ejected from you ship and thrown hundreds of miles away.

It is goofy things like that that really mar what could have been a much better game.

I for instance got locked out of my platinum trophy due to a glitch. One particular trophy requires you survive on a “Extreme” planet for a grand total of 8 hours. What you don’t get to know is it needs to be 8 hours on the same planet, and if you leave, you have to start over 100%

Now this would not be such a big deal if the aforementioned glitch that tosses you back into orbit didn’t take place. Get tossed like that and the timer resets completely. You could lose 7 hours of progress in one glitch.

For myself I am locked out simply because my game crashed and I was punted back to the PS4 menu. I came back in and now my time is stuck at 5.7 Sols (57 mins) and will not increase again ever.

All in all No Man’s Sky is what it set out to be, a game about exploring the cosmos, and on that it delivers 100%. Is it that game you want it to be? Highly unlikely.

A solid 7/10. I can’t say I would recommend it per se, as it is not for everyone, but read the reviews and impressions, and if you are realistic in your expectations, you will walk away satisfied.

 

Toy Review – Lego UCS Tie Fighter – #75095

Toy Review – Lego UCS Tie Fighter – #75095

So last up for our toy reviews is the Lego Ultimate Collector’s Series Tie Fighter.

There have been a few Tie ships made over the years by lego, including the Interceptor, Bomber and Vader’s Tie Advanced, but all of them never really captured the feel and look of the ship.

The original was the Tie Interceptor in 1999, which in a bizarre move used blue Lego as the trim color. Over time Lego groups designs got better and better but still never really hit the mark, from being a bland grey color, not the iconic black, to overall design sloppiness, they never felt quite right.

That is until the 75095 Tie Fighter.

This set hits ever mark and really captures the ship design we have all grown up with. With some really unique choices in elements and trim, this ship is near perfect.

Coming in at 1685 peices and a price of $229cnd.

Like all of the current Lego sets, all the elements come in numbered bags, which as you know I am not overly fond of, it really takes the fun guess work out of building Lego, having to hunt for parts. I know, I could just dump them all together, but really that would feel like a waste of time since the instruction are all laid out in a bag to bag set up.

This set holds a total of 13 sets, some containing multiple bags as well.

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The build was very straight forward with very little challenge to it, unlike the B-Wing I previously built, this set seems rather boring by comparison. The wings themselves were fun as they were rather unique, but all told this build took only about two and a half hours.

There are 3 distinct parts to the build, cockpit, left and right wing, and stand. That is it.

The cockpit design was well mad and feels really solid.

I pity those poor pilots though, that cockpit barely has elbow room in it.

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The wings had a really awesome connection mechanic that sadly I failed to capture. Once built there is a small shaft that inserts into each wing, and then 2 small hings come to lock it in place, it is hard to describe, but it holds thing together very securely without traditional connectors.

The completed model stands over 16″ tall.

The stand itself is a little lack luster thought, there is a hole in the bottom of the ship that fits on a smooth round peg on the stand, this sadly does not lock it in place, and instead forms a swivel. Now it is not a huge gripe, but from just normal house vibration from walking and such, the set tends to rotate a bit off center.

I would have much preferred a square peg, square hole design over the rounded as that would have kept things in alignment no problem.

Lego also decided to go with a mini-fig for this set as well, giving you one Tie Pilot that sits nicely on the base next to the sign.

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All in all a good build, but nothing spectacular. An obvious must have for Lego Star Wars fans and at a decent price point as well.

A solid 7/10 and a lovely addition to the collection.

Toy Review – Lego UCS B-Wing – #10227

Toy Review – Lego UCS B-Wing – #10227

So I am back our second toy review at CCG.

This time we have the amazing Star Wars Lego B-Wing, set 10227 from the Ultimate Collector’s Series.

This set originally debuted in 2012 and retailed for just $199us, sadly  I missed the boat on the set going into moratorium and as with everything Lego, you either buy it retail when it is available, or pay through the nose later.

This baby set me back to the tune of $299us from Ebay and with shipping, tax and duty ended up closer to the $450cdn. Now that may seem like a boat load of cash for a Lego set, but it pales in comparison to waiting another year or so.

There are many Star Wars sets that are into the $2000 range and above. So as painful as it was, it could have been much worse later on.

This was one of my all time favorite ships growing up, having an on screen time of maybe 1 minute at very best in Return of the Jedi, it was memorable minute.

It is a very unconventional ship, and that showed through in the very unconventional build as well.

The set comes in at a 1487 pieces and has 3 manuals.

A lot of the design here was mirror images of each section, Lego did a very cool job of making this set look seamless, slapping a front and back identical wing or mid-section together and having it look like one complete section.

Something to note as well, Lego seemed to go through their spare parts bucket and find a rainbow of color choices for the interior, unseen elements. Now we oft get a few bizarre colored bricks in sets like that that will go unseen.

But never have I seen this much of a rainbow used, it is like they had a massive pile of unused bricks they had to get rid of and just tossed anything and everything they could into 10227.

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When things came together though, boy do they look great.

The cockpit is an exceptional standout with some very unique design elements. They added what would usually be a tank track to two giant Technic tire rims to form the spinning cockpit.

The main thrusters were also well thought out, using the before mentioned mirror design, they snapped together seamlessly, as did the main bottom wing.

One of the biggest complaints I have read online has been about the bottom gun attachment. It was a bizarre choice for such a sold ship otherwise, to be holding onto a massive bulk of lego with just 8 pegs. This could have been built a lot more solid in my opinion, but that being said, I did not have it fall off even once, something that a lot of others did have happen.

This is not a play set though, and more of a model, so really if it is just sitting on a shelf, it should never be an issue.

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All told the build took about 4 hours, but I am also a very seasoned Lego vet. There were many complex portions of the ship, and it was one of the more enjoyable builds I have done.

The finished product looks amazing on the shelf next to the rest of the collection.

The only other complaint I have is the plaque that has all the details on it, the sticker itself is too small. Every other set I have owned has had a sticker that covers about 98% of the plaque, this one though is millimeters away from the edges on all side, it is almost as if they did not size it right in post.

That is a small gripe though, as it is black on black and not too noticeable from a few feet away.

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All in all, a fantastic set worthy of the UCS moniker.

A solid 8/10 and a highly recommended buy now before the price goes up even more.