PowerWash Simulator 2’s Adventure Time Pack, Scrubbing Down the Land of Ooo

DLC Review · Purchased April 20, 2026 · $10.99 CAD via PSN

PowerWash Simulator 2 Adventure Time Pack key art
Photo via PlayStation Store

The Setup

After spending most of last year buying nearly every crossover pack for the original PowerWash Simulator, I was genuinely relieved when the sequel finally started getting its own special packs this spring. The Adventure Time Pack was the first one out the gate in April, dropping players into the Land of Ooo to hose down locations and vehicles pulled straight from the show.

Living With It

The Adventure Time aesthetic translates surprisingly well to the grime-and-suds format; the show’s candy-colored, slightly off-kilter art style gives the level designers a lot to play with, and the caked-on filth clashing against Ooo’s bright pastel palette is a nice visual gag on its own. The pack carries over the sequel’s added verticality tools nicely, with the abseiling rig getting real use scaling some of the taller, more vertical Ooo architecture in a way the original PowerWash Simulator’s crossover packs never really attempted.

It’s a shorter pack than some of the meatier crossovers from the original game, and the character cosmetics included feel like a smaller offering compared to what some of the bigger licensed packs used to include. But the core cleaning loop is exactly as satisfying as ever, and being one of the first crossover packs for the sequel, it’s a promising sign that PowerWash Simulator 2 is going to get the same steady stream of content that made the original such good value over its lifetime.

What I Liked

  • Adventure Time’s bright, off-kilter art style works surprisingly well against grime
  • Good use of the sequel’s new verticality tools like the abseiling rig
  • Signals a promising ongoing content pipeline for PowerWash Simulator 2

What I Didn’t

  • Shorter than some of the bigger crossover packs from the original game
  • Character cosmetics feel like a smaller offering than past licensed packs

The Verdict

Rating: 3.5/5

A fun, if slightly light, first crossover pack for the sequel. A good sign of things to come rather than a must-own on its own.

Where to Buy

7 Days to Die, a Decade-Long Early Access Survival Game That Finally Grew Up

Game Review · Purchased April 14, 2026 · $32.99 CAD via PSN

7 Days to Die key art
Photo via Steam

The Setup

7 Days to Die spent roughly eleven years in Early Access before finally hitting its 1.0 release in the summer of 2024, and that same update marked its first proper console launch on PS5 and Xbox Series X|S rather than staying a PC-only curiosity. I’d heard about the game for years without ever touching it, mostly through friends describing it as “Minecraft crossed with a zombie horde night,” which was intriguing enough that I finally grabbed the console version this spring once the post-launch patches had settled down.

Living With It

The base-building and crafting systems are genuinely deep in a way that surprised me. Every structure can be reinforced, upgraded, and defended with traps and fortifications, and the game rewards thinking like an actual survivalist rather than just building the biggest box you can. That depth pays off hardest on the seventh in-game day, when a horde night throws a sustained wave of zombies at whatever base you’ve built, and watching a carefully planned kill-zone actually work as intended is one of the more satisfying moments I’ve had in a survival game in a while.

Where it shows its age is in presentation. The animations and voxel-based visuals are functional rather than good, and there’s a rough, DIY quality to a lot of the UI and menus that betrays just how long this game spent in development limbo. The console port is solid, not spectacular; load times are longer than I’d like and the controller mapping for the deep crafting menus takes some getting used to, but nothing about it feels broken or rushed for a 1.0 release.

A horde night battle in 7 Days to Die
A horde night in progress. Photo via Steam.

What I Liked

  • Deep, rewarding base-building and fortification systems
  • Horde nights are a genuine highlight, tense and satisfying when your defenses work
  • A huge amount of crafting and progression depth for the price

What I Didn’t

  • Dated presentation and rough UI that show its long development history
  • Console load times and menu navigation are clunkier than PC

The Verdict

Rating: 4/5

Rough around the edges but genuinely deep, and the console port makes a decade-plus of development finally worth checking out if you missed it on PC.

Where to Buy