Games | Bought February 13, 2021 | $30 CAD from Amazon

Why I Bought It
A puzzle-platformer/survival-horror sequel where you play Mono, a boy trapped in a corrupted world twisted by a mysterious signal, teaming up with Six from the first game to solve environmental puzzles and evade grotesque, oversized adults. I loved the first game’s atmosphere and this was a day-one pickup for me.
Living With It
The art direction is incredible and genuinely unsettling without relying on jump scares, and the puzzle-platforming is tight and clever throughout. It’s short enough to finish over a weekend, which I actually consider a strength here. Checkpoint placement in a few sections led to some frustrating trial-and-error deaths, and the story is intentionally cryptic in a way that will bother anyone wanting clear answers.
The Good
- Incredible, genuinely unsettling art direction
- Tight, clever puzzle-platforming
- Strong sound design
- Doesn’t overstay its welcome
The Bad
- Frustrating checkpoint placement in spots
- Stealth sections can feel imprecise
- Intentionally cryptic story won’t satisfy everyone
Final Call
Rating: 4/5