It Takes Two, a Co-Op Game That Reinvents Its Own Rules Every Ten Minutes

Games | Bought March 27, 2021 | $65 CAD from Eb Games

It Takes Two
Photo: Hazelight Studios / Steam

Why I Bought It

A split-screen co-op action-adventure/platformer from Hazelight, where separated parents Cody and May get magically turned into dolls and have to work together to solve puzzles and fight through a wildly inventive series of household-themed worlds. I grabbed the physical copy at launch specifically to play through with a friend.

Living With It

It constantly reinvents its own mechanics almost every level, and none of the gimmicks overstay their welcome. The forced co-op design genuinely rewards communication rather than just tolerating it, and the built-in Friend’s Pass meant my co-op partner didn’t even need to buy a copy. The dialogue about the parents’ relationship gets heavy-handed at times, and a couple of boss fights run longer than they should.

The Good

  • Constantly reinvents its mechanics without overstaying any gimmick
  • Genuinely rewarding forced co-op design
  • Gorgeous, imaginative art direction
  • Friend’s Pass lets a friend play free

The Bad

  • Dialogue about the parents’ relationship can be heavy-handed
  • Strictly requires a second player, no solo mode
  • A few boss fights run a bit long

Final Call

Rating: 5/5

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