Game Review – HotWheels Unleashed

Perhaps best described as a head-on collision between an itty-bitty Burnout and a tiny Trackmania Turbo, Hot Wheels Unleashed is an endearing arcade stunt racer that feels great and looks absolutely remarkable. With tracks creatively weaved through lavishly detailed, life-sized environments, and brimming with a catalogue of cars spilled straight out of the toy bucket, developer Milestone’s decision to double down on a brand of racing 64 times smaller than usual has been a consummate success.

Highly accessible yet full of advanced techniques, devilish shortcuts, and creative tools to master, Hot Wheels Unleashed is one of the best, most customizable, and most imaginative arcade racers I’ve played in at least a decade.

Hot Wheels Unleashed recreates the world’s most popular die-cast cars in their authentic scale, and in environments where they’re dwarfed by barn-sized basketballs and boom boxes as big as buildings. This makes Hot Wheels Unleashed more in line with pint-sized peers like 1998’s Hot Wheels Stunt Track Driver or 2007’s Hot Wheels Beat That! as opposed to style-less duds like Hot Wheels Turbo Racing or Hot Wheels World’s Best Driver, which simply super-sized the toys to race them like regular cars.

Staying tiny was a terrific choice, and not simply because the atmosphere is endlessly more charming at toy scale; the 1:1 recreations of Hot Wheels cars here are regularly nothing short of stunning.

Toy Meets World

The range leans towards more recent models – or, at least, recent versions of classic castings, like the iconic Twin Mill, and even a 50th anniversary version of the quirky Dodge Deora, one of the first 16 cars Hot Wheels ever made. There’s also a handful of real cars in the mix, which I think is great for variety and perfect for anyone who may not be huge fans of cars shaped like giant hamburgers. The small selection of film and TV cars are easily my favourites, though, and I don’t expect I’ll do much racing in anything but the Back to the Future DeLorean now that I’ve unlocked it.

Finishing the campaign has given me some ultra-rare original models, which are great picks by Milestone. I do still have quite a few cars to unlock, though, and doing so is slow going because cars are only purchasable à la carte from a selection of five random models which rotates every four hours of play – not real time. That simply feels like too long; the only thing I want my kids to do for four consecutive hours is sleep. The remaining option is winning or purchasing blind boxes (which, thankfully, can only be bought with in-game currency) to try and get something different. Of course, the last time I saved up a pile of these I opened four of the same car in the space of a few minutes, which was deeply unsatisfying.

That said, the car models themselves are simply gorgeous, and every one I’ve collected so far is an unflinchingly faithful recreation of the miniatures they represent, down to the tiniest details: the texture differences between plastic and lacquered metal parts; the subtle mould lines left from the assembly process; the broad range of paint finishes; the stamped text beneath the chassis carrying the model name and production year. I’m still finding myself just rotating them around, stopped in my tracks by how fantastic they look.

As impressive as they are out of their boxes, they look even better after some doorhandle-to-doorhandle action out on track. Here’s where they really start to resemble the toy cars strewn around my youngest son’s room: chipped, scratched, and play-worn by the demands of their seven-year-old automotive overlord. The most striking thing is that damage hasn’t been applied thoughtlessly or randomly; cars correctly lose paint on their vulnerable corners and raised edges, faint scratches appear on larger flat surfaces, black plastic is revealed under the silver coating, and printed tampos are partially rubbed away. Under the right light, child-sized fingerprints can be observed – especially on windscreens – and even their plastic tires become ringed with the kinds of gouges a pristine Hot Wheels car will pick up after an afternoon of pounding the pavement. Milestone’s success in making the cars look so credible is a huge part of what makes Hot Wheels Unleashed so joyful to play.

Milestone’s success in making the cars look so credible is a huge part of what makes Hot Wheels Unleashed so joyful to play.

This ridiculously good level of detail also extends to the environments themselves, from the scuffed and etched surfaces of the iconic soft plastic tracks to almost unnoticeable flourishes like air bubbles underneath hastily applied guardrail stickers. The backdrops are excellent, too – especially the vast cityscape buried in cloud that surrounds the construction site.

What especially sells it is the outstanding lighting, which regularly comes from multiple sources all around each map, whether that’s the neon of a jukebox, brash fluorescent tubes, or the glaring sun itself. The lighting seats the cars into the environments outstandingly well.

The level of granular detail seems to speak volumes about how deeply everything has been considered here, and it all combines to create an extremely believable miniature world. It’s sometimes a little hard to soak in at speed, but there’s a brilliant camera mode included to ogle it all up close. My only issue with the camera is that it seems tied to the track rather than the horizon, so anytime my car was racing upside-down or vertically, the camera axes become muddled and adjusting it to find the shot was a bit of a brain-breaking exercise.

Pedal to the Mattel

“Okay, Luke,” you’re probably saying. “It’s pretty and tugs at the heartstrings of the Hot Wheels faithful. But how does it play?” Fair! And you’ve probably been waiting for the other shoe to drop… but in a surprise twist, Hot Wheels Unleashed handles very well, actually. Its arcade-typical brake-to-drift racing is intuitive and easy to pick up, but there’s a lot of nuance hidden in its air controls. Once mastered – or, at least, moderately tamed – the air controls can be exploited to uncover sneaky shortcuts, sail over opponents, or salvage a misdirected jump. Boost builds nice and quickly, though the higher your car’s core stats are the less boost you’ll have at your disposal. This creates an interesting balancing act, as opting for a weaker car overall will give you more boost to compensate. Personally, I prefer to upgrade my cars as high as possible and work with fewer boosts, because I think I’m faster this way… I think.

There are four levels of AI, and the slowest seems very tolerant of mistakes and a good starting point for the young or the less experienced. Medium proved to be a surprising jump for the kids in my household – it’s far less forgiving and they often found it tough to catch the pack after even a single re-spawn – but it was much more satisfying for me. Hard and above really demands upgraded cars.

Hot Wheels Unleashed Screens (from Nintendo Direct, September 2021)

Tracks range from simple to highly technical, but track design is brilliant across the board. Constructed with curving and twisting stretches of Hot Wheels tracks but linked with segments of the environments themselves, one moment you’ll be powersliding across orange plastic and the next you’ll be whizzing across benches, air vents, shelves, and the floor itself, flanked by tiny cones. Particularly impressive is the use of every axis, with magnetic track making vertical climbs, drops, and even racing across the roof possible. It means that, while six maps doesn’t sound like a lot on paper, in practice the way Hot Wheels Unleashed utilizes the layers of each level – and every nook and cranny they contain – keeps it feeling fresh throughout the duration of its mostly kid-friendly campaign.

Some of the later time trials really force you to search for high-risk shortcuts.

Every event has a lower-end goal that it will reward you for achieving and allow you to continue, but there are tougher goals for completionists – and some of the later time trials really forced me to experiment and search for high-risk shortcuts. I can only speak anecdotally, but so far Hot Wheels Unleashed has done a good job at entertaining both kids under 10 and a 40-year-old car nerd, although I feel like a few more race types would’ve been nice. Pursuits in little cop cars, or eliminations, or just… something else. As it stands, there are just races and time trials, and the online options seem barren as a result. That said, my kids have taken to playing a makeshift brand of tag in splitscreen on the floors of the maps. Splitscreen is two-player – not four, sadly – but it runs very smoothly on Xbox Series X and has been an absolute hoot.

Even if you do get tired of the available tracks, Hot Wheels Unleashed features an extremely deep custom track editor to let you build and share your own. You’re not limited to just clicking together pre-set corners and lengths of track, either; tracks can be shortened, lengthened, tilted, twisted, curved, and buckled in any way you see fit, and elevated or dropped anywhere. It probably took me a full afternoon to come to grips with the tools, which are quite complex, but once I really learnt how to bend the editor to my will I was able to create Mt. Barf-O-Rama, a monster that wrapped itself around and through virtually every piece of furniture in my Hot Wheels-themed basement. I am expecting big things from the user created tracks.

Verdict

Fun, fast, and damn near photo-realistic at times, Hot Wheels Unleashed is a surprising and brilliant arcade racer. Carefully detailed, highly customizable, and buoyantly uncynical, this toy racer defies all expectations with remarkable attention to detail, excellent track design, and an accessible handling model that still rewards high skill. The racing may be tiny but make no mistake: this game is enormous fun.

Blockoff Review – BD-1 Droid from Star Wars: Fallen Order

BD-1 is yet another lovable droid from the Star Wars universe, this time from the amazing Star Wars: Jedi Fallen Order game.

I fell in love with this little guy when I played the game, and when I saw Vonado was offering him as a MOC, I had to jump on it.

The set comes in 8 numbered bags that have no purpose other than to sort.

He is a pretty small build, coming in at only 414 pieces.

The build is mostly straight forward and in 4 sections.

Legs

Torso

and Head

Unfortunately the assembly is a nightmare.

The parts provided for the joints have almost zero clutch. When I assembled him completely he falls entirely apart and there is no way he can support the weight of his head with the design provided.

What this meant was I had to Kragle every joint in place to make it solid and fused so it would hold the weight.

When fused together though, he looks incredible cute. Really capturing the look and feel of the video game character.

All in all a straight forward build, but very disappointing in the final assembly.

A 6/10 scoring so low due to the absolute need for either Lego brand parts, or a heck of a lot of glue.

A great purchase if you are a Fallen Order fan, and not for a builder who hates the use of glue.

Blockoff Review – Van Gogh Sunflower MOC

The Van Gogh Sunflower set was my third and final fine art collection set and it is one of my faves for both looks and build.

The set comes in at 1282 pieces and is significantly bigger than the previous Sunflower set.

As with all sets from Vonado, the instructions are included on a card with a QC code for the manual.

Also another staple of Vonado, though the bags are numbered, they have no discernible order when it comes to assembly. The set came in 9 numbered bags.

This is by far one of the most colourful sets I have ever assembled.

However there is a large difference in part colours from the instructions and sadly this adds to the build time as you can be part hunting for something that does not exist in the set.

There is a guide to the parts that are colour swapped, but it still does not help overall as it did not include all the substitutions.

Additionally, 1 minor gripe is the Vase, this was swapped from Red to Grey, which really loses the pop it should have had, the rest of the bricks on the vase still correspond with the red, so it is definitely out of place being grey, additionally even the green trim is not consistent. You can see here th Vonado Vase next to the Original MOC

The unusual part is that in the picture from the site, they corrected the vase issue by making all the surrounding bricks the same colour, yet in the actual set it is not that way. So there is even inconsistencies in their own take on the MOC which is disappointing. My pic on the left, Vonado on the right.

Another pitfall to watch out for is the vines and stems, the instructions are really weird here, they should have had you do all the vines and stems first, but instead put them in after the flower is set, making it nearly impossible to see where they go properly, and to place them without knocking parts off the flowers.

What I did was just keep skipping ahead and placed all the parts ahead of time. This saved a lot of frustration.

All in all this is a beautiful set, the colours really pop, even if they are not entirely correct (see the top left flower for the biggest difference)

Planning to hang this on the wall beside the original Van Gogh Sunflower picture.

A solid 8/10 and a must have for the fine are collectors out there. A very satisfying build, only marred by the issues with colour changes.

Where oh where has CCG been?

Hi folks,

We are back!!!!

After what feels like the longest year in history, CCG is back with a vengeance to round out the year.

This year has seen many challenges for me, from moving, to getting separated, to rebuilding my life.

So it is now time to catch up on a colossal backlog of content.

We have game reviews coming, TONS of Lego and Lepin reviews incoming as well. And even a little bit of tech reviews.

So stay tuned in the next 3 weeks for the landslide!

And thanks to all 3 of you that are still followers 🙂

Ratchet & Clank: Rift Apart review

At several points during my time with Ratchet & Clank – after landing on a new planet whose peculiar rocky landscape stretched off far into the distance, for instance, or while I was zipping around a collapsing city and battling a titanic robot as dimensional rifts catapulted me at speed through different worlds – I felt compelled to call my partner into the room to watch. If you want to know what the PlayStation 5 can do visually, this is the game that will show you. I have rarely been as awestruck by how a game looks; I think the last time was when I was drinking in the austere beauty of mythical Scandinavia in God of War. It’s hard to overstate how technically impressive Rift Apart is, and how much that contributed to the joy I felt playing it. This family-friendly action game might not do anything revolutionary with its structure or storytelling, but good lord, does it elevate the spectacle and fun to a new dimension.

This is a blissfully uncomplicated cartoon science-fiction escapade about two furry aliens trying to save the universe (multiple universes, in fact) from a robot supervillain with a gun that can tear open portals between dimensions. You run and jump around with an arsenal of bizarre weapons, from a sprinkler that turns foes into stationary topiary to a buzz-saw launcher to a good old-fashioned bazooka, and point them at space pirates and robot armies and alien critters until they explode. You wave a wrench around to smash up crates, which explode in gratifying cascades of bolts that you can use to buy and upgrade new toys. Everything you do feels good and showers you with sensory feedback, whether visually, aurally or through the controller’s haptic rumble.

There’s not a great deal of downtime between all the fighting and immense action set pieces – one of the only relatively chill spaces in this game is a Mos Eisley-style bar, which itself is filled with dancing, chattering aliens and adjacent to a battle arena. As a result, playing for too long feels like the video game equivalent of eating an entire packet of Haribo at once, or reading a book written entirely in all-caps. Rift Apart moves fast, and so do protagonists Ratchet and Rivet, especially when gliding around massive planets on jet-boots or grinding across city-spanning networks of rails. But if you stop to look around, you’ll notice the attention that’s been paid to the animation and set-dressing. Rivet’s furry ears even flap in the wind.

Everything is colourful and gorgeous. Imagine if Dreamworks made Star Wars, and you’re close to the aesthetic. There’s a lot of obvious Star Wars influence here, but all filtered through developer Insomniac Games’ charmingly goofy Californian lens – one planet is home to a cuddly race of teddy-bear aliens, but they all have Minnesotan accents. One planetary adventure, during which Ratchet skips between dimensions to make his way through a power station that’s derelict in one universe and buzzing with robot guards in the next, felt like an unexpected homage to Alien (and to Creative Assembly’s superb horror game Alien: Isolation), except with more humour and less peril.

Humour has always been a defining feature of Ratchet & Clank, right back to its origins on the PlayStation 2, but it doesn’t try too hard. It’s funny in a laid-back, undemanding way, and the story is similarly easy to digest. Rift Apart did not exactly challenge me, but it entertained me immensely. It’s just such a lot of fun, and so gorgeous I still can’t quite believe it. If this is an indication of how the new generation of consoles can infuse familiar-feeling games with new wonder, we’re in for a great few years.

A Sand Crawler MOC From ComeBack Jeremy, Closing Out the Year on a Desert Note

Lego | Bought December 5, 2021 | $450 CAD from ComeBack Jeremy

Sand Crawler MOC brick model
Photo credit: mocbrickstore.com

Why I Bought It

I wrapped up my 2021 buying with another custom build, this time a 379-piece Jawa Sand Crawler MOC picked up through a seller going by ComeBack Jeremy. It’s a smaller, more compact take on the Sand Crawler than the larger Vonado-branded version I already had on the shelf from a different year, and I specifically wanted something at a different scale so the two wouldn’t just look like duplicates side by side.

Living With It

At 379 pieces it’s a much quicker build than my bigger Star Wars vehicles, but it still captures the Sand Crawler’s blocky, treaded silhouette well. The smaller scale actually works in its favor here — it slots into gaps on a crowded shelf that the bigger builds can’t, and it doesn’t compete for attention with the Republic Gunship sitting nearby. A nice, low-effort way to close out a year that had already delivered plenty of big builds.

The Good

  • Compact scale fits into shelf gaps the bigger builds can’t
  • Captures the Sand Crawler’s silhouette well despite the smaller piece count
  • Quick, relaxing build to close out a busy year

The Bad

  • Less detailed than a larger-scale Sand Crawler build
  • Third-party seller sourcing means less consistency than an official or established MOC brand

Final Call

Rating: 3.5/5. A solid smaller-scale companion piece, not a replacement for a full-size Sand Crawler build.

Grab One Here

The Forza Horizon 5 Limited Edition Xbox Controller, a Colorful Companion to a New Console

Hardware | Bought November 20, 2021 | $80 CAD from Eb Games

Forza Horizon 5 Limited Edition Xbox Wireless Controller
Photo credit: Xbox.com

Why I Bought It

Five days after finally getting my hands on a Series X, I was back at Eb Games for the Forza Horizon 5 Limited Edition controller. Forza’s vibrant Mexico-inspired art direction translated into one of the more eye-catching controllers Xbox has put out, and after a year of console scarcity I was in the mood to just enjoy having current-gen hardware to shop for.

Living With It

The controller feels identical to a standard Xbox Wireless Controller in the hand — no surprises there, which is exactly what you want from a limited-edition skin. The gradient paint job is genuinely one of the nicer Xbox designs I’ve seen, shifting between warm oranges and blues depending on the light. It’s purely cosmetic, but paired with the Halo Infinite console it makes for a nice contrast on the shelf.

The Good

  • Vibrant, unique gradient design unlike any standard Xbox controller
  • Same comfortable, reliable feel as the base Xbox Wireless Controller
  • Good contrast piece next to other console/controller combos on display

The Bad

  • Purely cosmetic — no functional upgrades over the standard controller
  • Limited-edition pricing premium for what’s essentially a paint job

Final Call

Rating: 4/5. A great-looking controller if the design speaks to you, but don’t expect anything beyond the base experience.

Grab One Here

The Xbox Series X Halo Infinite Limited Edition, a Launch-Day Console I Actually Got on Launch Day

Hardware | Bought November 15, 2021 | $725 CAD from Eb Games

Xbox Series X Halo Infinite Limited Edition console
Photo credit: Xbox.com

Why I Bought It

After a full year of scalpers and restock chaos, I finally managed to walk into an Eb Games on Halo Infinite’s actual launch day and walk out with the Limited Edition Series X bundle. The console’s etched design and the matching controller were reason enough on their own, but pairing it with Halo’s long-awaited campaign launch made this the easiest console purchase I’ve made in years.

Living With It

The etched blue-and-gold finish looks fantastic in person and photographs even better than the press shots suggested. Performance-wise it’s the same excellent Series X under the hood — fast load times, quiet operation, no complaints there. The real story is finally having a current-gen Xbox after a year of scalped listings, and Halo Infinite running on it made the whole wait feel worth it.

The Good

  • Striking etched Halo-themed finish that stands out from the standard console
  • Same excellent Series X performance underneath the cosmetics
  • Matching controller is a great bonus for the bundle price

The Bad

  • A steep premium over the standard Series X for what’s mostly a cosmetic bundle
  • Took over a year of trying to actually find one at retail price

Final Call

Rating: 4.5/5. Worth the wait for the design alone, and a perfect excuse to finally jump to current-gen.

Grab One Here

The Dark Pictures Anthology: House of Ashes, a Desert Horror That Digs Into Real Dread

Games | Bought October 24, 2021 | $40 CAD via PSN

The Dark Pictures Anthology: House of Ashes cover art
Photo credit: PlayStation Store

Why I Bought It

I’d been calling this one “Ashes to Ashes” in my head for months based on some early buzz, but the actual game that released is House of Ashes, the third entry in the Dark Pictures Anthology. I grabbed it on PSN the week it launched — I’d enjoyed the earlier entries in the series enough that a Gulf War-era horror story set in a buried Sumerian temple was an easy sell.

Living With It

The claustrophobic underground setting is a genuine step up in atmosphere from the earlier games, and the branching choice system still does a great job of making every decision feel like it matters, even when some of it is smoke and mirrors. The cast is stronger than I expected, and the creature reveal midway through is one of the better horror beats the series has pulled off. It’s a shorter game than a full-priced release, but that fits the anthology’s bite-sized format.

The Good

  • Oppressive, claustrophobic underground setting works great for horror
  • Branching choices genuinely feel consequential
  • Stronger voice cast than the previous two entries

The Bad

  • Short runtime for the asking price if played solo, single-sitting
  • Some QTE sequences still feel dated compared to other narrative horror games

Final Call

Rating: 4/5. The strongest Dark Pictures entry yet, and worth it especially with a co-op partner.

Grab One Here

LEGO’s Santa’s Visit, a Christmas Set I Bought Way Too Early

Lego | Bought October 5, 2021 | $150 CAD from The Lego Store

LEGO Santa's Visit set 10293
Photo credit: LEGO.com

Why I Bought It

Santa’s Visit (10293) hit shelves in October, and I’ll admit I jumped on it the moment it was available rather than waiting for the actual holiday season. At 1,445 pieces, it’s a chunky seasonal display set, and I wanted enough runway to actually finish it before decorating for Christmas.

Living With It

The finished piece is genuinely charming — the rotating chimney mechanism that reveals Santa’s legs stuck inside is a clever little detail, and the color palette does a lot of work making it feel festive without being garish. It’s a set clearly designed to be displayed as a diorama rather than played with, and it succeeds at that in a way a lot of seasonal LEGO sets don’t quite manage.

The Good

  • Clever chimney mechanism with Santa’s legs sticking out is a great little touch
  • Festive without tipping into tacky
  • Doubles nicely as year-round shelf decor thanks to the warm color scheme

The Bad

  • Only really makes sense to display for a couple months a year
  • Pricey for a decoration piece with no real play function

Final Call

Rating: 4/5. A genuinely fun build and a great seasonal centerpiece, just don’t expect it to earn its shelf space year-round.

Grab One Here