Review – Watchdogs 2 -Who let the dogs out!

Review – Watchdogs 2 -Who let the dogs out!

So just finished up a lengthy play of Watchdogs 2 and was thoroughly impressed.

I know I am in a minority here, but I rather enjoyed the original Watchdogs. While it may not have been the game that we thought it would be, it was all in all a great game that was very under rated.

WD2 on the other hand is a complete 180 to the original. With a fun cast and a brilliant protagonist. Marcus is charismatic, a sharp dresser, and just an all around fun character to play.

The game opens on you trying to prove your worth to Dedsec by pulling off a major hack, thus granting you access to the club.

Things progress from there into a place that is all to familiar in the eyes of the world.

With you gaining followers on social media to boost your status in the hacking world. Taking on the big evil corporations of Nudle (google) and Blume, as well as a political candidate that is pretty close to Trump.

It all feels very real world in a way.

The core game play is quite similar to GTA in a lot of ways, from car jacking to shoot outs and police chases.

Where WD2 differs though is the ability to hack anything and everything, from changing street lights to cause crashes, hacking cars to make them have accidents, or taking out a chopper chasing while you flee the police.

All of these things set it apart from a boring old sandbox gangster game.

Another very strong point is characters, you routinely get calls from your crew and just chit chat, and the banter is so well done. From talk of childhood to radial commentary on silicone valley, it is all very organic and real. They did an amazing job casting this game.

The multiplayer is also top notch ere, it is a persistent multiplayer world that is akin to Dark Souls, where you are not all in one place at once time, but other players can be in your game, helping or reeking havoc.

The only gripe I have is that by the end of the game, it gets very “Michael Bay” in terms of story, with a game that was so plausible and rooted in reality, it is a bit disappointing to see how far off the deep end they go with the action and end game scenarios.

It does not mar the game in any big way, but in my eyes it was too much out of the realm of beleiveability.

Play-through took about 25 hours to hit a Platinum trophy and was enjoyable start to finish. Not a hard Plat, and by no means indicative of a 100% game.

There is tons you can still do post game if you are so inclined, from street races, to uber driver, vandalizing the town, and endless online missions as well. You could easily milk 100 hours out of WD2 to see and do it all.

A solid 9/10 and a great open world game.

Review – World of Final Fantasy – Cloud-y with a chance of Squalls…

Review – World of Final Fantasy – Cloud-y with a chance of Squalls…

I will get this out of the way early. If you are in any way, shape of form a Final Fantasy fan, you need to go buy World of Final Fantasy. Plain and simple.

The nostalgia here is so thick you can cut it with a buster sword.

World of Final Fantasy follows the typical FF formula. Start off by confusing the audience, drop your Hero and Heroin into a unfamiliar world, and let things slowly boil to the surface.

But what sets it apart from the 14 core games before it is, it takes all you favorite heroes and monsters from previous franchises and adds them in to this mysterious world of Grimoire.

There is no explanation, no preamble, just that they somehow exist all together on this strung together floating island world. They are all friends to an extend.

Tifa lives in Neiblheim, a city assembled by Shinra after a disaster along side Squall who works for Seed with Rydia and Shelke.

Vivi and Edgar forge a friendship and work to save their kingdom.

Tidas, Squall, Bartz and the original Warrior of Light will all work together to help you save Grimoire from the dark forces threatening it.

None of it makes any sense, but all of it feels so good.

You get the point, this is a walk down memory lane, all while being completely fresh and new.

At the core of WoFF is a robust RPG system, with a simple yet very complex fighting system.

The whole system revolves around stacking a pile of monsters you capture and using them to fight, so take a baby Shiva and “teen” Ifrit, pile them on top of you, and you now have a fire and ice based combo mage.

Or take a baby Ifrit and a teen Ifrit to morph all your spells from there vanilla form to a Firaga or Firaja

Stand on top of an Iron Giant and a Rock monster and you have a heavy hitting melee class.

It is difficult to explain, but it works very well, in practice easy to get into, but hard to master.

Leveling up is done through the creatures themselves. Sure you have a base level for the 2 main characters, but all your bonuses and skills come from spending AP points gained through combat on your specific monsters.

The story itself is pretty cohesive for Final Fantasy all things considered. It has the standard build up to the false ending which so many JRPGs have in common. This is in no way a slam, and actually is pretty well executed. It will keep you guessing as to what is happening and is all very well wrapped up in the end.

The world as a whole is fairly substantial, and you will visit a lot of familiar location from the FF world.

I will not go into detail as I do not want to ruin the surprise, but there are moments here that brought me back to my 20’s playing FF7, and made me seriously long for that FF7 remake we have been promised.

Also, this happened:

woff_-_cloud

If that does not make you run out and grab WoFF, then nothing I have told you will.

The tale lasts about 40 hours for a straight play-through and all the “tea room” side stories. You could easily milk another 20-30 hours out trying to find all the 165 monsters available and finishing all the side quests.

There is also a clear picture by conversations in the game, that this will not be the last game in the World of series, with talk of other worlds and universes, I can see that if WoFF succeeds, we can expect a World of Dragon Quest, or a World of Kingdom Hearts in the future. Which in my opinion would be very welcomed.

All in all a fantastic lighthearted adventure that was enjoyable every moment, not once did I get that familiar “ugh, I just want to be done” feeling that so many RPGs seem to give me.

A solid 9/10 and a must buy for FF fans.

Review: Bound VR – A leap I wished I didn’t take

Review: Bound VR – A leap I wished I didn’t take

So I dove back into PSVR this week with the release of RE7 and the Star Wars Battlefront VR mission, and while in VR mode, decided to power through a few games I had sitting here as well.

So I dove into Bound with reasonably high expectations, based on all the reviews and the strong voice on the PSVR sub-reddit.

I know I am going to be in the minority here, but I have to say I was terribly disappointed. Sure it looks and feels nice in VR, but as a whole, the game made little to no sense at all in terms of cohesive story.

So many reviews (and the reddit community) tout it as something spectacular, but I just found it boring after the first 10 mins.

Maybe I am just no longer built for Indie games, but I like a decent story that makes some semblance of sense, and less and less indie games are offing that it seems.

It is as if the community is going to the starving artist. Whereby someone smears red and blue pain on a canvas and touts it as the modernization of society and its struggles with the middle class.

When all I see is a messy kindergarten level drawing.

Maybe I missed the point, but Bound really was not for me.

From the messy camera, which only “jumps” to an angle and distance each time you push in a direction. To the completely incoherent story.

** Spoiler Alert **

I am going to delve into the ridiculous story here for a min.

You start on the beach as a pregnant woman, who appears to be going through a journal of traumatic childhood memories. Why? No one know, nor does the “artist” care to explain.

Each memory plays out in some abstract world whereby you dance to fight off the source of the misery, from moms broken pearls, to your brothers paper airplanes. I know ridiculous right?

There is a loud monster that seems to have no bearing on anything, just yells.

You paint back memories of you parents fighting, mom scolding you brother, brother getting scalded by hot water.

All in an attempt to…. WE HAVE NO CLUE!

Is this women somehow mentally damaged by the fact her brother 30 years ago got yelled at? Seriously?

Is she having second thoughts on having this baby with the knoledge that her dad left?

Why did he leave? Or more important, why should I care?

This is Bound in a nutshell.

It is a mess, the plot makes zero sense, as we lack all motivation for the main character.

Why do memory play out as a cyber ballerina? Was she a dancer? No one knows, and no one cared to explain.

Save yourself $10 and bypass this highly over rated dud.

A generous 2/10, simply as high as it is due to the fact the game did really look nice in VR. Beyond that, it is simply not worth it…

Review – Robinson: The Journey – Danger Will Robinson, Danger!

Review – Robinson: The Journey – Danger Will Robinson, Danger!

So I spent this weekend strolling through an alien landscape not so dissimilar from earth.

It has flora and fauna much like ours, with a variety of creatures from cockroaches to hulking dinosaurs.

And all of it was experienced from the comfort of my recliner…

Welcome to Robinson: The Journey, the latest offering by the guys at Crytec.

The game itself is not too terribly long. I managed to finish the main story in about 4 hours, and spent another 2 wrapping up trophies for the Platinum.

While not the most challenging game, it certainly was one of the more immersive games PSVR has had to offer thus far. The lush environments were teeming with life, from the smallest of bugs to dinosaurs that towered 20 meters tall.

The premise is a simple one, explore. More of a walking simulator than an actual game, Robinson offers players a chance to stroll around (and climb around) a very well designed world. There are a few puzzles, none of which were too challenging, and a couple stealth section (and I use that term very loosely).

All in all a fun game you can sit down and finish in a single weekend.

There is a mystery to be solved, and things unfold at a decent pace. But do not expect a life changing story of serious depth, because that will not be found here. What you get is a snapshot of a very small time period, in what feels like could have been a much larger game.

Now will that play out long term? Time will tell. But there is definitely sequel potential here.

One of the biggest faults to Robinson is sadly, once your journey is complete, there is very little reason to go back and play again. You can easily snag a platinum on the game, and there is no real reason to go back again once you have, no score modes, no mini games, nothing.

Sadly another big flaw with the game is visual glitches. Or more specific, VR glitches. Things like not being able to position your hands on a wire to slide down. Having to constantly readjust the center position as you at times need to lean WAY forward to reach something.

It can be a frustrating affair at times, and many senseless deaths can happen due to poor design.

All that said though, the good does outweigh the bad here.

Robinson is thus far the best looking game on PSVR, the environment is very well laid out and feels natural, while still pushing you along in a specific path. The games 5 distinct areas all feel different yet the same. And that is not a bad thing, they tie together nicely, but each boasts its own unique design while still remaining within the realm of possibility.

Another really cool design aspect was they ripped the game play from The Climb (their Oculus Rift title) for all the vertical traversal. I loved this system when it was introduced in The Climb, and it immediately made me wish for something like that in an adventure game like Tomb Raider or Uncharted.

While Robinson is certainly not of the same caliber, it is definitely benefited by this game play mechanic. It is a simplified version of The Climb, without the stamina meter and the annoying jump grabs, but the core is still there and a welcomed surprise.

All in all a game worth its price of $39.99cdn. While you may not get any replay, sometimes if a game is good enough, once is enough.

While not perfect, it is till worthy of a 8/10 for the AWE factor alone.

Review – Wayward Sky – Robots and Puzzles and Chickens, OH MY!

Review – Wayward Sky – Robots and Puzzles and Chickens, OH MY!

So I just wrapped up Wayward Sky and have to say that these type of games are hands down my favorite in VR.

Games that offer a hybrid of both 3rd person diorama with some first person elements.

For years now I believed that VR was only going to offer decent first person experiences, and little would be gained by other traditional genres like platformers or puzzle games.

I will be the first to admit how wrong I was.

When I first fired up Lucky’s Tale on the Rift many months ago I was enthralled. Watching your  character bound around in a miniature world was something really amazing. Seeing this tiny fox jump from platform to platform right at the tip of your nose was unlike anything I expected to see in VR.

Sadly, Lucky’s Tale was alone, with no other games offering a similar experience, that is, until now.

Wayward Sky is best described as a puzzle platformer, where you must navigate the floating city with either Move controls or traditional game pad. You point to a place on the map, and your little character Beth trots along to the destination.

When you point and click on a glowing object, you will enter a first person mode that will allow you to say flip switches, or turn dials until you complete the puzzle at hand and open a gate or door.

The mechanic is simple and the game poses very little challenge, but does benefit greatly from VR, what would have been a mediocre romp around a floating city with a pretty paper thin story, becomes so much more when you feel like you have a God like view of the realm.

And at the core of VR, that seems to be the big sell. There have been very few games out there that would not have been commercially panned had they not been in VR. The coolness factor can take a normal game with a score of 5 and turn it magically into a 7 or 8 with the VR googles on. Much like too much booze and an unattractive mate, hahaha.

All in all Wayward Sky clocks in at about 4 – 5 hours long if you are aiming to get 100% completion.

There is no coveted platinum trophy here though, just bronze, silver and one gold.

If you are perceptive you can likely hit 100% in a single run, but may need to double back to collect a couple hidden canisters that unlock robots for the arcade mini game.

All things considered, Wayward Sky does what it sets out to do. It chose to be a fun and simple little puzzler and it hit that mark dead on.

If you go in with that in mind, and do not have high expectation for this to be the next Portal, then you will find a decent gem in the sea of throw away VR games.

Another thing to note, this game is very new VR user friendly, there is no sudden camera movement, it is 100% static, so there is very little chance you will get VR sickness.

A solid 7/10 and highly recommended for those who like games like Lucky’s Tale.

 

Review – Thumper VR – Speed demons, apply within!

Review – Thumper VR – Speed demons, apply within!

So when PSVR was a few week away from release, I came upon a weird little game that I had absolutely no interest in called Thumper.

I saw a few vids, and quite frankly had zero interest in it, as it really looked rather boring. Nothing more than a simple rhythm game with no real skill involved and not really imaginative.

Well I could not have been any more wrong.

After seeing a few decent reviews from other gaming sites, and high praise on Reddit, I decided to give it a shot despite my early assessment and I am very glad I did.

Now many have claimed that Thumper really didn’t need the VR component tacked on, as the game does function as a stand alone title without VR at all. But VR makes it infinitely  more enjoyable.

And true, while not necessary, it adds a speed and polish to what could have been just a mediocre indie game in a sea of AAA fall titles.

The core of Thumper is indeed a rhythm game, but it is so much more. The mechanics are simple, your space beetle for lack of a better term is rocketing down a narrow channel, and as you pass over blue or green lit squares, you press the X button, when you come to turns, you push X and pull the stick in the opposite direction, on rare occasion, you press up and the X button to fly over an obstacle.

That pretty much sums up the entirety of the games controls, told ya, very simple.

Somehow though the guys at Drool manage to turn this into a nightmare that is easy to pop into, but incredibly hard to master.

The game spans a total of 9 levels, and if you use the trophy system to judge, very few folks have hit level 9 and finished the game, with a whopping 1.4% finishing level 9 right now.

After level 6 the game switches into what I affectionately call bastard mode. Where they take the simple mechanics you have learned and throw every trick in the game at you, getting faster and faster as each level passes.

You are going to need nerves of steel and lightening fast reaction time to see this one through to the end, drop your focus for a second and you are done.

The most impressive aspect here though in the VR iteration is the sense of speed you get. If you took F-Zero and amped it up a few hundred KMs an hour, you would have Thumper.

With that said, I found it to be incredible easy on the old brain to pop in and out of Thumper, it is definitely low on the vomit scale, which is rather surprising considering just how fast you feel like you are going.

Maybe it is the 3rd person perspective that eases things a bit, or maybe that your eyes and focus are never really off of the dead center of the screen, there simply is no time for sight seeing here as you get no more than a 10 second reprieve from the action between the sub levels that make up the 9 chapters.

Each of the 9 chapters has anywhere from 14 – 30 sub level. Each ranging from 30 seconds long to 3-4 minutes.

Over all the game clocked in around the 4 – 5 hour mark and will vary by your skill and adaptability to the later harder levels. Some folks may not even see the end as the last 4 sub level in chapter 9 are controller throwing frustrating.

Once you complete each sub level and chapter you are ranked by score, all accumulated from hitting your blue spots without missing, and taking no damage per level. Anywhere from F to S ranks are your grade depending on how well you did.

Replay here is for score only, whereby there are 9 additional trophies and a coveted platinum trophy for those who S rank every level, by no means an easy feat, and in my eyes, worthy of high praise if you have this Plat in your pocket.

All in all Thumper has been my most entertaining VR title yet, and I found myself continually drawn back to it each day since the PSVR launched.

I highly recommend this game to anyone looking for a challenge, or to those of you that love the sense of speed.

A solid 10/10

 

Review – Batman Arkham VR – I am BATMAN!!!!!!

So today I bring to you our first PSVR review. There will be more coming this week as I play through a pile of PSVR games. But thus far, Batman Arkham VR is the first game I have completed on the PSVR, and man was it a treat!

This was Rocksteady’s first foray into the the world of VR, but not their first Batman outing, with a few games in the Arkham series under their belt, they can safely be called the definitive authority on Batman games at the moment, and it really shows here.

Moving away from the traditional style they created, whereby Batman was more of an action game, Arkham VR sheds its action roots and goes into full on detective mode.

Now some may say that BAVR is no more than a glorified tech demo, and that cannot be further from the truth.

Sure the main game clocks in at about 2 hours, but to achieve full 100% completion will take you closer to 4-5 hours. Now that may seem short to some, when you compare it to games like Uncharted 1 or Heavenly Sword, the value here is way higher considering the price tag is only 29.99 cdn (or 24.99 with Amazon Prime 20% discount. In my eyes that  is a heck of a deal for what you get.

The game itself spans 10 “levels” that will take you from the fateful night that a young Bruce Wayne watched his parents die, to a bizarre twist ending that kinda leaves you wondering.

The game takes place after the events of Arkham City, but before Arkham Knight. It is meant as a bit of a back story to events that unfold in the later game.

The game has zero combat in it, and it instead focuses on environmental puzzles that work very well in the VR interface.

In one particular scene you will rewind and playback a murder scene to piece together events of the crime. You will scan for clues, read hidden text from the Riddler, and hang out in the Batcave with your favorite manservant Alfred.

Once the core story is complete, you will unlock the riddler puzzles, where in each level there is hidden 3+ Riddle item, be it a puzzle cube, or hidden text that will lead you to an item to scan, or the classic riddler ? that will need to be uncovered and viewed at the right angle.

Now by no means is BA VR a hard game, it is all about the experience, and there is no method of failing at all, no game over screen to be found. But that is not to say it is not fun.

My one and only gripe is with the vehicle mechanic. When going between areas your screen goes black, and you can hear yourself get into the Batwing or Batmobile and fly or drive off, only to magically be teleported to the start of the next area.

I think Rosksteady really missed the boat here by not allowing you to be seated in the cockpit of the iconic Bat Vehicles looking around the cockpit while the game autopilots to the next area.

This would have made the experience infinitely cooler than it was.

You can view your vehicle arsenal (which unlocks as you solve Riddles) and do a full 360 x 360 rotation of your vehicle to check it out up close. This does a fantastic job of giving you a sense of scale we have never had before. Looking over the Tumbler and seeing just how massive the tires are is a sight to behold even if you aren’t a Batman fan.

The second main unlockable is the character profiles. These go beyond the traditional 2s flat images of the characters and give you a life size 3d character that you can rotate and pose (via 3 cassettes), getting to see Joke or Killer Croc up close and personal is pretty damn cool. Not to mention the very well modeled Harley Quinn.

All in all this was an amazing game, definitely recommended to anyone who picked up the PSVR, you owe it to yourself to check it out.

The sad part though is that this is a mere taste of what could be a much more robust game. Lets hope it sells well enough for Rocksteady to consider making an entire full Batman game set in VR, or if nothing else, maybe a VR mode for the existing Batman trilogy.

A solid 10/10

4k, Faux-4, UHD, Ugh…..

So this past week Sony decided to throw their hat into the ring with the introduction of their new PlayStation Pro Console. Thus ushering in the generation of 4k (or Faux-k) gaming.

Why Faux-K?

Well right now there is no console on the market that can handle 4k gaming in native form. Through up-scaling and other tech magic both MS and Sony will take existing 1080p content and wave their magic wand, and turn the output into a 4k signal.

Now there is a lot more to it than that, but there is also a huge difference between a true native 4k image and an up-scaled one. A true 4k game would need to render at 4k, something that even the most expensive computer gaming rigs out there struggle to do. So do not be fooled, if your $2000 computer can’t do it, there is not a chance your $400 console will.

Now there is obvious advantages still, image quality is crisper, and there are less artifacts in the environment. But at the end of the day, it is not so dissimilar to taking a photo and having it enlarged into a the size of a poster. Sure you will see more of the minute details simply due to the sheer size of the picture, but beyond that, it is still the same image.

Next is the whole Ultra High Definition Blu-ray debacle.

Somehow Sony managed to bugle something huge in their new console. They decided that they were not going to offer a UHD Blu-ray drive in the new Pro console.

Why Sony… why?

Their direct competition, the Xbox One S, that retails for $100 less has one, and the real kicker? It is a bloody Sony drive!!! Sony developed the UHD format, they own the rights, they make the drives themselves, and yet, did not think to include one in their console.

This defies logic to me. Why on earth would you drive your users into the arms of the enemy.

This has been weighing on my mind since the Sept 7th press conference, and I found my answer last night.

Because folks, right now, you don’t need a UHD player, plain and simple.

Now you are all likely thinking, but but but, there are 4k TVs for next to nothing now, hell, you likely even have one. But, and this is a big one, is it a 4k TV that you can use?

In light of the Sony debacle, I went out and purchased a Xbox One S yesterday as I have a JVC DLA-X500R, fully capable 4k/60 projector.

I got home, plugged my XB1 into my Marantz 4k ready receiver, which in turn is plugged into my projector, powered everything up and…. No picture…. Hmmm.

So I jiggled some wire, tried another cable, and still nothing. So in a desperate attempt,  I plugged the console right into the projector. Ahhh, finally a picture.

After a lengthy 30+ min setup / update to the console I was ready to go. I plug things back into my receiver, and now I am getting a picture, phew! I immediately go to the display menu to switch over to 4K and get a warning. Sorry, your display is not 4k ready.. But… Umm…

So I unplug everything again and wire direct to the projector.

This time the display settings change, and I am told I can change to 4k, sigh of relief…. But wait, there is a warning message that takes me to a configuration page.

I am told that sure, I can watch 4k streaming media, but beyond that, I am out of luck.

I cannot play games in 4k, I cannot watch UHD blu-ray in 4k, and don’t even think about using HDR….

This is the kicker here folks, the new 4k format requires a very new HDMI port, HDMI 2.0a to be exact, and unless you bought a TV this year or very late last year, and you paid a fortune for it (No Vizio 4k for you mister!) then it is highly unlikely that your system will be able to accept 4k source material or signals.

Oh, and it gets better.

So why do we need to have HDMI 2.0a?

Simply put, because the American movie industry is driving the hardware in the world. They have decided that you must have a HDCP 2.2 ready connection to ensure that piracy is not possible of UHD disks.

So why is this such a slight you ask?

Because the HDCP 2.2 format has already been cracked, you can already download 4k Netflix content from many torrent sites.

All this has served to do is to force consumers to upgrade their equipment for a fictitious copy protection scheme that is completely useless.

HDMI 1.4 (the previous standard) is fully capable of handling 4k content, it can do full 4K/60 just fine. But what good would it do to the economy if you just used your 2 year old TV? Gotta keep that consumer machine running!

So this folks is why I believe that Sony opted not to include a UHD player in their console, because you really don’t need it right now, nor do you likely have a TV that can accept it. By omitting a UHD player, Sony has actually said to you, don’t worry, you don’t need this right now, and even if you want it, your system probably can’t handle it.

They would have a ton of pissed off people on Nov 10 wondering why they can’t watch movies on their new PlayStation in 4k, and thus the backlash would begin.

So should you buy one of these new consoles? Either a XB1 S or a PS4 Pro?

Well that depends entirely on what you hope to get from it.

If you keep your expectations in check, and do some research into what equipment you currently have, and how it will handle the new systems, then you will be fine.

But if you are going into this blind, chances are you are going to be disappointed.

Review – No Man’s Sky – To infinity, and BEGONE!

So the hype around No Man’s Skye reached a level I have never seen before as a gamer and I have been playing my entire life practically.

The fervor for this game was off the charts, and what everyone perception was fell into a very different place than what the reality is.

2 years ago Hello Games took the stage at E3 and brought the house down, with the promise of a seemingly infinite universe for us to explore, 18 quadrillion (that is 18 with 18 zeros) planets to explore, it would take a single person over 5 billion years to see them all.

If that is not a promise of greatness I don’t know what is.

This captured peoples interest, oh my God, all the things we could do, all the places we could go! But not a one of you adoring fans asked what we would do when we got there.

Peoples perception of No Man’s Sky was unexplainable. I have asked dozens of people what they think of it, and it always comes up with, it was not as good as I expected. When pressed about what they expected it to be, no one really has a solid answer short of, “I don’t know, just better that this”

And there in lies the problem. People as a whole built up No Man’s Sky to be something it was never intended to be. Not once did the developer come out and say it would have a rich story, diverse NPCs to weave a tale of a galactic hero.

It’s promise was simple, we will give you more planets than you can count, and you can go check them out.

End of story.

End of description.

This summer we were shown a series of trailers that totally encapsulated the game, Survive, Trade, Fight, Explore.

This is EXACTLY what No Man’s Sky is. And STILL people were shocked when it didn’t turn out as THEY expected.

That folks is on YOU, not Hello Games, who gave you exactly what they told you they would.

So about this review, where does one begin to review a game that in all fairness, I have seen less than .000000000000000000000000000001 of?

Well my experience was almost exactly what I thought it would be (short of the ending, but more on that later) It was a fun run around the galaxy. The end.

Did it become repetitious? Yes. Was it boring? At times yes. Were planets all the same? Hardly. Were animals all the same? Almost never.

And last but not least, was it fun? Mostly.

In the 40+ hours I put into the game I would say I enjoyed about 30 hours worth. When I finally decided I had enough of going to random generated planet Q8172X12 and decided I was going to make a run for the center of the galaxy, things got tedious.

It became a rinse repeat formula until I reached the core. Make a pile of warp cells, jump to a black hole, go into black hole, repair ship, jump to black hole, run out of cells, then go get resources to make more, and start over. Rinse, repeat.

That is the last 10 hours to go from wherever you’re at, to the galaxy center.

Once you have lost the wonder of exploring new planets and solar systems, the game loses a lot of its shine.

This is a game that is far more about the journey than the destination. I will not spoil the ending, but I will say that a lot of people will be disappointed, but you should really have seen it coming.

For someone like me who has a completionist attitude and a smidge of OCD, No Man’s Sky can become a total nightmare at times.

When planet side there is always one more point of interest, one more set of ruins, one more outpost. It is honestly endless. I spent close to 8 hours on my first planet before I realized there is no way I will ever see it all and left.

This also plays into one of the games biggest short comings. There is no means of tracking where you have been or what you have discovered on a planet.

Sure you can get a tracker for life forms discovered, but there is no way to get back to a outpost or base you have been before as the game has no mapping system when planet side.

This is insanely frustrating when you are in the midst of harvesting resources and trying to sell them.

You found a new trading outpost, fly off into the sunset, harvest a pile of resources, then have no where to sell them as you scour the planet for another installation.

It is little things like this that stop No Man’s Sky from being great. The concept is solid if you are into a world / walking simulator. But it is the technical details that leave things coming up shy.

The game is also hampered by a lot of technical glitches. From constant game crashes and lock ups, to weird behavior like getting into your ship and being catapulted into the sky, or sometimes ejected from you ship and thrown hundreds of miles away.

It is goofy things like that that really mar what could have been a much better game.

I for instance got locked out of my platinum trophy due to a glitch. One particular trophy requires you survive on a “Extreme” planet for a grand total of 8 hours. What you don’t get to know is it needs to be 8 hours on the same planet, and if you leave, you have to start over 100%

Now this would not be such a big deal if the aforementioned glitch that tosses you back into orbit didn’t take place. Get tossed like that and the timer resets completely. You could lose 7 hours of progress in one glitch.

For myself I am locked out simply because my game crashed and I was punted back to the PS4 menu. I came back in and now my time is stuck at 5.7 Sols (57 mins) and will not increase again ever.

All in all No Man’s Sky is what it set out to be, a game about exploring the cosmos, and on that it delivers 100%. Is it that game you want it to be? Highly unlikely.

A solid 7/10. I can’t say I would recommend it per se, as it is not for everyone, but read the reviews and impressions, and if you are realistic in your expectations, you will walk away satisfied.

 

Toy Review – Lego UCS Tie Fighter – #75095

Toy Review – Lego UCS Tie Fighter – #75095

So last up for our toy reviews is the Lego Ultimate Collector’s Series Tie Fighter.

There have been a few Tie ships made over the years by lego, including the Interceptor, Bomber and Vader’s Tie Advanced, but all of them never really captured the feel and look of the ship.

The original was the Tie Interceptor in 1999, which in a bizarre move used blue Lego as the trim color. Over time Lego groups designs got better and better but still never really hit the mark, from being a bland grey color, not the iconic black, to overall design sloppiness, they never felt quite right.

That is until the 75095 Tie Fighter.

This set hits ever mark and really captures the ship design we have all grown up with. With some really unique choices in elements and trim, this ship is near perfect.

Coming in at 1685 peices and a price of $229cnd.

Like all of the current Lego sets, all the elements come in numbered bags, which as you know I am not overly fond of, it really takes the fun guess work out of building Lego, having to hunt for parts. I know, I could just dump them all together, but really that would feel like a waste of time since the instruction are all laid out in a bag to bag set up.

This set holds a total of 13 sets, some containing multiple bags as well.

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The build was very straight forward with very little challenge to it, unlike the B-Wing I previously built, this set seems rather boring by comparison. The wings themselves were fun as they were rather unique, but all told this build took only about two and a half hours.

There are 3 distinct parts to the build, cockpit, left and right wing, and stand. That is it.

The cockpit design was well mad and feels really solid.

I pity those poor pilots though, that cockpit barely has elbow room in it.

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The wings had a really awesome connection mechanic that sadly I failed to capture. Once built there is a small shaft that inserts into each wing, and then 2 small hings come to lock it in place, it is hard to describe, but it holds thing together very securely without traditional connectors.

The completed model stands over 16″ tall.

The stand itself is a little lack luster thought, there is a hole in the bottom of the ship that fits on a smooth round peg on the stand, this sadly does not lock it in place, and instead forms a swivel. Now it is not a huge gripe, but from just normal house vibration from walking and such, the set tends to rotate a bit off center.

I would have much preferred a square peg, square hole design over the rounded as that would have kept things in alignment no problem.

Lego also decided to go with a mini-fig for this set as well, giving you one Tie Pilot that sits nicely on the base next to the sign.

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All in all a good build, but nothing spectacular. An obvious must have for Lego Star Wars fans and at a decent price point as well.

A solid 7/10 and a lovely addition to the collection.